one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

scout resource nodes -> place miners -> belt ore through smelters, constructors, and assemblers -> deliver parts to the HUB and Space Elevator -> unlock the next tier -> expand power and logistics to distant nodes

design notes

Satisfactory moves the Factorio-style ratio puzzle into a hand-built 3D world explored on foot, so verticality, foundations, and architecture become part of layout and many players build for appearance as well as throughput. Resource nodes never deplete and are graded impure, normal, or pure (0.5x, 1x, 2x), so expansion is driven by needing more node types and output rather than by exhaustion. The power grid fails as a whole: when demand exceeds supply and storage is empty the fuse trips and every connected building stops until the player resets it, unlike grids that slow machines proportionally. Clock speed (1% to 250%, with Power Shards and a power exponent of about 1.32) and 106 alternate recipes from crash-site hard drives give each factory a recipe-selection layer that the taxonomy folds into production-chain; this run proposed a machine-boosting mechanic for clock speed and similar systems, and a megaproject-sink mechanic for the Space Elevator. There are no base-raiding enemies; fauna threaten only the pioneer.

relations

19 stored edges
influenced by
uses

Conveyor transport

Six belt tiers carry 60, 120, 270, 480, 780, and 1,200 items per minute, with splitters, mergers, lifts, and smart splitters routing flows in 3D.

core
uses

Direct avatar control

The pioneer walks, jetpacks, ziplines, and drives across a hand-built map, building only within reach and gathering power slugs, hard drives, and samples on foot.

core
uses

Power grid

Generators from 30 MW biomass burners to 2,500 MW nuclear plants feed one grid; if consumption exceeds production with storage empty, the fuse trips and all connected buildings stop until reset.

core
uses

Production chains

Smelters, constructors, assemblers, manufacturers, refineries, and blenders run per-minute recipes; 106 alternate recipes chosen from hard-drive scans swap inputs, and clock speed from 1% to 250% rescales any machine.

core
uses

Resource extraction

Miners Mk.1 to Mk.3 sit on infinite ore nodes whose purity multiplies output by 0.5, 1, or 2; water extractors, oil extractors, and resource well pressurizers tap fluids.

core
uses

Tech tree

HUB milestones are unlocked by delivering crafted parts tier by tier, Space Elevator phases gate tiers 3 to 9, and the MAM researches alien items, power slugs, and hard drives.

core
uses

Blueprints

A Blueprint Designer (40 x 40 m at Mk.1, larger tiers in 1.0) saves layouts that appear as build-menu entries and draw materials from storage or inventory.

supporting
uses

Byproducts and waste

Refinery recipes emit heavy oil residue or polymer resin that must be routed or the line backs up, and nuclear plants emit waste that has to be stored or reprocessed.

supporting
uses

Fluid pipe networks

Pipelines carry 300 or 600 m3 per minute; liquids need head lift supplied by pumps, while gases do not.

supporting
uses

Building placement

Foundations, walls, and ramps snap to a grid at any height, so factories are stacked floors connected by belt lifts and pipes.

supporting
uses

Hand crafting

Early parts are crafted at a craft bench by holding a button, and equipment is made at the equipment workshop.

supporting
uses

Machine boosting

Clock speed from 1% to 250% rescales any machine; each of up to three Power Shards raises the cap by 50 points, and power scales with exponent about 1.32, so 250% draws about 336% of base power.

supporting
uses

Megaproject sink

The Space Elevator takes five Project Assembly phases of crafted parts, from 50 Smart Plating in phase 1 to Nuclear Pasta and Ballistic Warp Drives in phase 5, and its phases unlock tiers 3 to 9 and the ending.

supporting
uses

Modding API

The community-run Satisfactory Mod Loader adds new buildings, recipes, and logic on top of the Unreal Engine game.

supporting
uses

Programming by demonstration

Trucks and tractors replay a route the player records by driving it once, stopping at truck stations along the recorded path.

supporting
uses

Rail signaling

Block and path signals divide track so several trains can share a network.

supporting
uses

Storage and buffers

Storage containers, fluid buffers, and industrial tanks buffer production; the Dimensional Depot uploads items for remote building.

supporting
uses

Vehicle routes and schedules

Trains follow station timetables, trucks and tractors replay recorded routes, and drones shuttle between a home port and one linked port on battery or packaged fuel.

supporting

backlinks

computed from other records

claims

1 with sources
c01medium

Press coverage compares Satisfactory's building to Factorio, and the game is widely treated as a 3D first-person take on Factorio's factory loop; the cited source records the comparison rather than a developer statement of influence.

src-wikipedia-satisfactory

sources

10
Wikipedia contributors (2026). Satisfactory. Wikipedia
Satisfactory Wiki contributors (2026). Resource node. Satisfactory Wiki (wiki.gg)
Satisfactory Wiki contributors (2026). Conveyor Belts. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Power. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Alternate recipes. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Space Elevator. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Pipeline. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Blueprint Designer. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Clock speed. Satisfactory Wiki
Satisfactory Wiki contributors (2026). Drone. Satisfactory Wiki

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-ghcatalog