one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

set three activity periods for the month -> training and jobs change attributes, money, and fatigue -> events and festivals test her attributes -> rest or vacation to prevent illness -> she ages a year -> at 18 her attributes select a career ending

design notes

Takami Akai designed the sequel to answer complaints that the original was repetitive, adding more reactions and events around a schedule-and-attributes core. Each month splits into early, middle, and late periods, each assigned to training (academic, artistic, religious, military, or magical), a part-time job, adventure, or free time, under a small annual income. Jobs unlock with age and pay promotion and streak bonuses, rival girls age alongside the daughter as benchmarks, and October festivals hold contests in martial arts, dance, art, and cooking. At 18 her attributes and history select one of 74 career endings, a branching-outcome model captured by the care-dependent-development mechanic.

relations

9 stored edges
uses

Agent skills

Training courses and part-time jobs raise and lower her attributes; attributes gate jobs, decide October festival contests in martial arts, dance, art, and cooking against rival girls, and select the final career.

core
uses

Care-dependent development

Eight years of scheduled training, jobs, and rest shape the daughter's attributes, and at 18 her attributes and history select one of 74 career endings.

core
uses

Daily action budget

Each month has three activity slots (early, middle, late), so every period spent training, working, adventuring, or resting is a period not spent on the others.

core
uses

Lifecycle and aging

The daughter ages from 10 to 18; jobs and events unlock with age, and the game ends at 18.

core
uses

Treasury and budget

A small annual income pays for lessons, clothing, food, treatment, and shopping; jobs supplement it.

supporting
uses

Career ladder

Repeating a part-time job leads to promotions, higher pay, and bonuses for unbroken success streaks.

supporting
uses

Needs decay

Stress from work and training is relieved by free time, vacations, spa stays, or bed rest; poor rest management leads to illness and weaker performance.

supporting
uses

Triggered event chains

Events and reactions fire on age, attributes, and season, leading into 74 career endings with retrospective sequences.

supporting
uses

Turn structure

The month is the turn, split into three phases that resolve after the player sets the schedule.

supporting

sources

1
Wikipedia contributors (2026). Princess Maker 2. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gccatalog