pc-building-simulator game sourced
PC Building Simulator
A workshop sim in which the player takes email jobs to build, upgrade, repair, and overclock PCs from licensed parts and verifies the results with benchmark software.
core loop
accept an email job -> order parts with a shipping tier -> open the case and diagnose or assemble -> install software, remove viruses, or overclock -> benchmark -> get paid -> pay rent and electricity -> unlock better parts
design notes
Parts are licensed real components with compatibility rules, and a machine's performance is measured with the real 3DMark benchmark, so a build's quality is an output of its parts rather than a designer-set score. Assembly has physical consequences: a CPU cooler mounted without thermal paste lets the processor overheat and fail. The career wraps this in a small business with monthly rent and electricity, accept-or-reject email jobs, and timed jobs that become more common later.
relations
6 stored edgesContracts and orders
Customer requests, discount alerts, spam, and scams arrive in an inbox; accepted orders left unfulfilled are rejected, and timed jobs grow more common as the career advances.
Diagnose and repair
Email jobs ask for virus removal, upgrades, fixes, or overclocking on customer PCs; the player opens the case, identifies the faulty or missing part, and swaps it.
Modular assembly
PCs are assembled from licensed cases, motherboards, CPUs, coolers, GPUs, memory, and storage; part choice and installation details such as thermal paste decide whether and how well the machine runs.
Treasury and budget
Monthly rent and electricity bills must be paid or the player incurs debt.