one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

wander the world with a squad -> fight, trade, steal, or get captured -> injuries and hunger reduce stats while skills train from use -> recruit and found an outpost -> factions react and world states shift

design notes

There is no main character: every recruit and NPC is a potential equal, with no hero units given stronger stats, and the world and shops do not scale to the player, so early characters are weaker than most people they meet. Progress comes from use-based skill gain, which makes losing fights a form of training. Deaths of notable faction leaders change world states, such as towns taken over by a new faction. Chris Hunt developed it alone until 2013, and it was one of the first games in Steam Early Access.

relations

16 stored edges
uses

Agent skills

Skills rise from the actions they describe, such as stealing for thievery and fighting for combat, with stats and appearance changing as characters grow.

core
uses

Faction diplomacy

Many factions and species with relations to each other; the player can aid or oppose them, and deaths of notable figures shift world states.

core
uses

Injury body model

Each limb has its own health; limbs can be damaged or severed and replaced with prosthetic or robotic limbs, and blood loss and injuries reduce stats and movement while squadmates carry the wounded.

core
uses

Unit commands

The player commands any squad member directly in real time with pause; no character is privileged, and the squad acts together.

core
uses

Crop cultivation

Zone soil types and terrain affect outpost farming.

supporting
uses

Building placement

Outposts are built and upgraded into fortified havens or businesses.

supporting
uses
supporting
uses
supporting
uses

Raid defense

Outposts must be defended against attackers.

supporting
uses

Reputation

Player standing with each faction changes access and hostility.

supporting
uses

Statistical combat resolution

Fights resolve from character combat skills, weapon stats, and armor, with damage applied to individual limbs.

supporting
uses

Survival meters

Starvation reduces character stats.

supporting
uses

Tech tree

Research unlocks equipment and technologies.

supporting
uses

Weather

Some weather, such as acid rain, harms characters.

supporting
uses

Work priorities

Squad members keep job lists for base work and production.

supporting

backlinks

computed from other records

sources

2
Wikipedia contributors (2026). Kenshi (video game). Wikipedia
Lo-Fi Games (2026). Kenshi on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gbcatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance