jurassic-world-evolution game sourced
Jurassic World Evolution
A dinosaur park management game in which the player excavates fossils for DNA, breeds and modifies dinosaurs, and keeps them contained through storms, sabotage, and breakouts while balancing three division contracts.
core loop
send expeditions for fossils -> sequence DNA and modify genomes -> incubate dinosaurs -> meet feeding and social needs in enclosures -> guests spend while divisions offer contracts -> contain storms and breakouts -> raise the star rating to unlock islands
design notes
Jurassic World Evolution turns a park sim into a containment problem. Each species has feeding, social, and territory needs; unmet needs lower comfort, and low-comfort dinosaurs fight, break fences, and escape to attack guests. Three divisions (Science, Security, Entertainment) offer contracts and track reputation, and letting one fall triggers sabotage such as a power shutdown or disease outbreak, which turns faction standing into a source of hazards. Genome modification changes a species' stats, aggression, and appearance, and the player can drive ranger and ACU vehicles to sedate, medicate, transport, and repair. Dinosaurs do not breed in this game; adding modern-species DNA to a genome trades stats against aggression, a rule the taxonomy lacks (proposed as genome-modification).
relations
13 stored edgesContracts and orders
Each division offers contracts with requirements and rewards that unlock research and story missions.
Needs decay
Dinosaurs have feeding and social needs plus grassland, forest, and population limits; unmet needs lower comfort, and carnivores hunt herbivores and attack fences and guests.
Random disasters
Storms damage fences and power and set dinosaurs loose; breakouts must be contained before guests are hurt.
Reputation
Science, Security, and Entertainment divisions track reputation; low standing in one triggers sabotage such as power cuts or disease outbreaks.
Crowd preferences
Guests want viewing of varied species plus shopping, food, and amenities, and flee or die during breakouts.
Direct avatar control
The player can drive ranger jeeps and ACU helicopters to resupply feeders, repair fences, and tranquilize dinosaurs.
Milestone unlocks
Island star ratings unlock the next island in the Las Cinco Muertes archipelago.
Power grid
Facilities need power from plants through substations; outages open electric fences.
Resource extraction
The Expedition Center sends teams to global dig sites that yield fossils for DNA and for sale.
Tech tree
Fossil DNA completion unlocks species, and the research center unlocks buildings, upgrades, and genome modifications.