one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

choose topic, genre, platform, and audience -> allocate focus across three development stages -> design and technology points accumulate with bugs -> reviews score the game -> sales and fans -> research, engines, and hires

design notes

Game Dev Tycoon reduces game making to a configuration problem scored by a hidden market model: each topic and genre pair, each genre and audience pair, and each platform carry fit weights, and each genre favors a particular split of effort across the development stages. Review scores compare the new game against the player's previous best, so the bar rises as the studio improves. A fictional timeline of parody consoles enters and leaves the market from the 1980s onward, which forces platform bets (date-driven availability is proposed as dated-tech-timeline). Greenheart released its own cracked copy in which piracy bankrupts the in-game studio.

relations

12 stored edges
uses

Product development

Each game is a topic, genre, platform, and audience pick plus focus sliders across three development stages; reviews score its fit and quality against the studio's best.

core
uses

Staff hiring and rosters

After moving out of the garage, the player hires designers and programmers with design, technology, and speed stats and assigns them to development tasks.

core
uses

Tech tree

Research points unlock new topics, genres, and engine features; custom engines bundle researched features and raise technology output.

core
uses

Advertising and awareness

Marketing campaigns bought during development raise a game's hype, which boosts its launch sales.

supporting
uses

Agent skills

Staff gain experience and can be sent to training to raise stats or specialize.

supporting
uses

Treasury and budget

Salaries, office upkeep, and development costs drain cash between releases; running out ends the game.

supporting
uses

Dated technology timeline

Fictional consoles launch and retire on a fixed in-game calendar from the 1980s onward, so platform choice is a bet on a console's remaining market life.

supporting
uses

Milestone unlocks

Bigger offices, R&D and hardware labs, and larger projects unlock as money and fans grow.

supporting
uses

Modding API

Mods are written in JavaScript through the gdt-modAPI and shared on the Steam Workshop.

supporting
uses

Reputation

A fan count from past releases scales sales of future games.

supporting
uses

Triggered event chains

Industry news, console launches, and studio events fire on a fixed historical timeline.

supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). Game Dev Tycoon. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gecatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance