foundation game sourced
Foundation
A gridless medieval city builder in which painted zones grow homes organically, monuments are assembled from modular parts, and the village advances along Labor, Clergy, or Kingdom estates.
core loop
paint residential, road, patrol, and forestry zones -> villagers build homes inside them -> assign workers and production chains -> trade with neighbors and pay taxes -> advance Labor, Clergy, or Kingdom estates -> assemble monuments from parts
design notes
Foundation separates intent from layout: the player paints areas for homes, roads, patrols, and forestry, and housing appears inside them without a grid. Major buildings are not fixed footprints but assemblies of parts, so a monument's function and capacity follow from the modules chosen. Progress runs along three estates, which can be specialized or combined.
relations
9 stored edgesModular assembly
Buildings and monuments are assembled from individual parts whose choice sets function and appearance.
Zoning
A painting tool marks areas for homes, roads, patrol routes, and forest extraction; homes fill residential zones organically.
Milestone unlocks
Progress unlocks through tiers guided by a book, along Labor, Clergy, or Kingdom estates.