one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

paint residential, road, patrol, and forestry zones -> villagers build homes inside them -> assign workers and production chains -> trade with neighbors and pay taxes -> advance Labor, Clergy, or Kingdom estates -> assemble monuments from parts

design notes

Foundation separates intent from layout: the player paints areas for homes, roads, patrols, and forestry, and housing appears inside them without a grid. Major buildings are not fixed footprints but assemblies of parts, so a monument's function and capacity follow from the modules chosen. Progress runs along three estates, which can be specialized or combined.

relations

9 stored edges
uses

Modular assembly

Buildings and monuments are assembled from individual parts whose choice sets function and appearance.

core
uses

Zoning

A painting tool marks areas for homes, roads, patrol routes, and forest extraction; homes fill residential zones organically.

core
uses

Building placement

Buildings are placed and rotated without a grid.

supporting
uses
supporting
uses

Milestone unlocks

Progress unlocks through tiers guided by a book, along Labor, Clergy, or Kingdom estates.

supporting
uses
supporting
uses
supporting
uses

Trade routes

Trade with neighboring villages.

supporting

sources

2
Wikipedia contributors (2026). Foundation (video game). Wikipedia
Polymorph Games (2026). Foundation on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance