elite game sourced
Elite
A 3D space trading and combat game in which the player flies a single ship through eight seed-generated galaxies, buying and selling cargo and fighting pirates and police to raise a combat rating.
core loop
buy cargo at a station -> hyperspace to a system within fuel range -> fight or evade pirates and police -> dock by matching the station's rotation -> sell for profit -> buy weapons and equipment -> raise combat rating
design notes
Each of the eight galaxies and its 256 systems is regenerated from a seed rather than stored, which let a large universe fit in an 8-bit micro and made procedural generation the core of the design. Commodity prices differ by system, and fuel limits each hyperjump to 7 light years, so route choice is the main economic decision. The goal of reaching the Elite combat rank is open-ended; the player chooses between trading, piracy, bounty hunting, and mining.
relations
6 stored edgesEmbodied skill control
Real-time wireframe dogfights and manual docking that requires matching a rotating station's spin unless a docking computer is bought.
Procedural terrain
Eight galaxies of 256 planets each are generated from seed numbers at runtime; each system's name, economy, government, and description derive from the seed.
Trade routes
Commodity prices vary by system economy; the player buys cheap and sells dear between systems, constrained by cargo bay size and the 7 light-year fuel limit per jump.
Milestone unlocks
Combat rating rises with kills from Harmless toward Elite; most versions also offer Galactic Navy missions with special rewards.
Reputation
Legal status (clean, offender, fugitive) worsens with piracy and illegal cargo and draws police ships.
Resource extraction
Mining lasers break asteroids into fragments that can be scooped and sold.