one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

spend political capital to adjust policy sliders -> effects propagate through the weighted policy network -> statistics, situations, and voter group happiness shift -> resolve dilemmas and events -> make election promises -> win or lose the election

design notes

Democracy 4 models a country as one visible causal graph: policies, statistics, situations, and voter groups are nodes, and the interface shows the weighted links in and out of each. The player is constrained by political capital, earned through loyal ministers and spent on policy changes, and by voters who belong to several groups at once. Political capital as a regenerating action currency is not yet a mechanic in the taxonomy (proposal political-capital).

relations

11 stored edges
uses

Elections

Before each general election the player makes two promises to the electorate; broken promises raise voter cynicism, and losing the election ends the game.

core
uses

Interest groups

Voter groups such as the religious, patriotic, parents, capitalists, socialists, liberals, and conservatives overlap, since each voter belongs to several, so pleasing every group is nearly impossible.

core
uses

Policy influence network

Policies in seven areas (tax, economy, welfare, foreign policy, transport, law and order, public services) are sliders; the engine treats voters, groups, policies, ministers, and events as neurons in a homebrew network with bounded values, so weighted effects move statistics such as crime and air quality and the happiness of voter groups.

core
uses

Dilemma cards

Dilemmas, such as appointing a senior judge, must be resolved before the turn can end.

supporting
uses

Loans and debt

Deficits add to national debt that the player must pay down.

supporting
uses

Policy toggles

Introducing or cancelling a policy costs political capital.

supporting
uses

Political capital

Political capital, earned through loyal ministers, is spent each turn to introduce, cancel, or adjust policies, so it caps how fast the government can change.

supporting
uses
supporting
uses

Taxation

Excessive taxes cause tax evasion.

supporting
uses

Triggered event chains

Situations such as pollution or homelessness persist while conditions hold, and events arrive outside player control.

supporting
uses
supporting

backlinks

computed from other records

sources

3
Wikipedia contributors (2026). Democracy 4. Wikipedia
Cliff Harris (2020-06-23). Democracy 4: the fixed income rewrite. Cliffski's Blog (Positech Games)
Cliff Harris (2024-04-24). Democracy 4 comes to consoles. Positech Games blog

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog