one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

check documents -> search the vehicle with UV light and tools -> extract contraband or approve -> arrest or chase fleeing smugglers -> earn cash -> upgrade the post, cars, and defenses -> story missions and raids

design notes

It moves the Papers, Please inspection loop into a 3D first-person space: document discrepancies are found on paper, but contraband is found physically by examining the vehicle with a UV flashlight and extracting it with tools. The number of documents per entrant grows over time, raising the error rate at constant attention. Inspection income funds post upgrades whose maintenance costs rise, while authored special assignments, chases, and gang raids interrupt the shift loop.

relations

7 stored edges
influenced by
uses

Direct avatar control

The player walks the post in first person, opens and searches vehicles, drives upgradable police cars in pursuits, and uses firearms in shootouts.

core
uses

Rule-checking inspection

Drivers present documents whose number grows over the campaign; small discrepancies require refusal, and suspicious vehicles are searched with a UV flashlight before tools extract hidden goods.

core
uses

Treasury and budget

Cash from inspections, foiled smuggling, and interventions pays for upgrades while post maintenance costs rise over time.

supporting
uses
supporting
uses

Raid defense

Gang attacks on the post are countered with purchased defense upgrades.

supporting
uses

Triggered event chains

Special assignments and story decisions shape the fate of Acaristan and lead to multiple endings.

supporting

backlinks

computed from other records

sources

3

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gfcatalog