caves-of-qud game sourced
Caves of Qud
A science-fantasy roguelike RPG with simulated factions, liquids, body parts, and procedurally generated histories, built partly with wave function collapse.
core loop
explore generated and handmade zones -> fight, trade, and talk with faction members -> mutate and equip -> uncover generated history -> go deeper
design notes
A roguelike included for its simulation layers: faction reputation that every creature carries, liquids that mix and flow, body-part anatomy, and procedurally generated sultan histories that the world refers to. It is a frequently cited example of wave function collapse in a shipped game.
relations
10 stored edgesSimulated history generation
Generated histories of past sultans are written into the world as lore, shrines, and quests.
Procedural terrain
Zones mix handmade and procedural maps; some generators use wave function collapse.
Reputation
Every creature belongs to factions; the player's standing with each faction decides who attacks, trades, or talks.
backlinks
computed from other recordsclaims
2 with sourcesEarly access began 2015-07-15 and 1.0 released 2024-12-05, published by Kitfox Games.
Caves of Qud is among the shipped games listed as using wave function collapse.