one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

core loop

explore generated and handmade zones -> fight, trade, and talk with faction members -> mutate and equip -> uncover generated history -> go deeper

design notes

A roguelike included for its simulation layers: faction reputation that every creature carries, liquids that mix and flow, body-part anatomy, and procedurally generated sultan histories that the world refers to. It is a frequently cited example of wave function collapse in a shipped game.

relations

10 stored edges
uses

Simulated history generation

Generated histories of past sultans are written into the world as lore, shrines, and quests.

core
uses

Procedural terrain

Zones mix handmade and procedural maps; some generators use wave function collapse.

core
uses

Reputation

Every creature belongs to factions; the player's standing with each faction decides who attacks, trades, or talks.

core
uses
supporting
uses
supporting
uses
supporting
uses

Modding API

XML data files and C# scripting mods, distributed through Steam Workshop.

supporting
uses
supporting
uses
supporting

backlinks

computed from other records

claims

2 with sources
c01high

Early access began 2015-07-15 and 1.0 released 2024-12-05, published by Kitfox Games.

src-steam-2024-caves-of-qud

c02medium

Caves of Qud is among the shipped games listed as using wave function collapse.

src-gumin-2016-wavefunctioncollapse

sources

2
Freehold Games (2024-12-05). Caves of Qud. Steam
Maxim Gumin (2016-09-30). WaveFunctionCollapse. GitHub (mxgmn)

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-additionscatalog
2026-10-25
reviewed2026-10-25-contributor-readinessmaintenance