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simgrammar the grammar of simulation

core loop

gather wood, stone, flax, and other materials -> craft tools and build production structures -> pass discipline tests, many involving other players -> propose petitions and vote on laws -> build monuments -> the Telling ends and the world resets

design notes

ATITD has no combat; competition runs through seven tests in each discipline, some of which require cooperation, voting, or mass participation, and through player-written law. Seven Monuments built by players who reach Oracle rank end the Telling, after which the world is wiped and the next Telling can change the rules. Discipline tests and periodic world resets are not yet mechanics in the taxonomy (proposal seasonal-world-reset).

relations

8 stored edges
uses

Persistent shared world

The world runs in Tellings that average about a year and a half and end in a full wipe; disciplines with 127 participants can propose a new test for the next Telling.

core
uses

Player legislation

Laws use a controlled variant of Nomic: players write petitions that need a set number of signatures before a vote, and passed laws can restrict options, change ownership, or ban players; an elected Demi-Pharaoh can ban up to seven characters.

core
uses

Seasonal world reset

The world runs in Tellings that average about 18 months and end in a full wipe, and what players achieved shapes the rules of the next Telling.

core
uses

Elections

A Demi-Pharaoh is elected roughly monthly through the Test of the Demi-Pharaoh.

supporting
uses
supporting
uses
supporting
uses
supporting
uses

Resource extraction

Players gather wood, mine, and harvest flax.

supporting

backlinks

computed from other records

sources

1
Wikipedia contributors (2026). A Tale in the Desert. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog