# Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

*Source* · `src-wang-2026-matrix-game-3` · status: **n/a**

| field | value |
|---|---|
| kind | Preprint |
| authors | Zile Wang, Zexiang Liu, and others (Skywork AI) |
| date | 2026-04 |
| url | https://arxiv.org/abs/2604.08995 |
| arxiv | 2604.08995 |
| accessed | 2026-10-24 |

## Notes

720p up to 40 fps with a 5B model on an 8+1 GPU setup; 2x14B scaled model; camera-aware memory retrieval by pose and field-of-view overlap; minute-long consistency; DMD distillation, quantization, VAE decoder pruning.

## Backlinks (computed)

**cited by:** [Open real-time interactive video world models](../technique/open-interactive-video-models.md)

## Citation

Zile Wang, Zexiang Liu, and others (Skywork AI) (2026-04). *Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory*.  https://arxiv.org/abs/2604.08995

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Provenance: created in run `2026-10-24-techniques-world-models`.
