# Introducing Learned Motion Matching

*Source* · `src-ubisoft-2020-learned-motion-matching` · status: **n/a**

| field | value |
|---|---|
| kind | Technical report / blog |
| authors | Ubisoft La Forge |
| date | 2020-07-30 |
| url | https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF2vEj76xmnmIu/introducing-learned-motion-matching |
| accessed | 2026-10-24 |

## Notes

Decompressor, Stepper, Projector networks replace motion matching databases; ~10x less memory on path following; 590 MB controller to ~17 MB, 8.5 MB quantized (~70x); constant CPU cost; nearly identical output.

## Backlinks (computed)

**cited by:** [Learned kinematic motion synthesis](../technique/learned-motion-synthesis.md)

## Citation

Ubisoft La Forge (2020-07-30). *Introducing Learned Motion Matching*.  https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF2vEj76xmnmIu/introducing-learned-motion-matching

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Provenance: created in run `2026-10-24-techniques-world-models`.
