# GAVEL: Generating Games Via Evolution and Language Models

*Source* · `src-todd-2024-gavel` · status: **n/a**

| field | value |
|---|---|
| kind | Preprint |
| authors | Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius |
| venue | arXiv |
| date | 2024-07-12 |
| arxiv | 2407.09388 |
| accessed | 2026-10-24 |

## Notes

CodeLlama-13b fine-tuned (fill-in-the-middle, about 40 h on one RTX8000) on 574 Ludii games as the mutation operator in MAP-Elites over a PCA of 510-dimensional Ludii concept vectors (1,600 cells); fitness from compile and playability checks, random playouts, and MCTS self-play balance, decisiveness, completion, agency, coverage, and strategic depth.

## Backlinks (computed)

**cited by:** [Automated generation of game rules and mechanics](../technique/automated-rule-generation.md)

## Citation

Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius (2024-07-12). *GAVEL: Generating Games Via Evolution and Language Models*. arXiv https://arxiv.org/abs/2407.09388

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Provenance: created in run `2026-10-24-techniques-rl-design`.
