# How Townscaper Works: A Story Four Games in the Making

*Source* · `src-thompson-2022-how-townscaper-works` · status: **n/a**

| field | value |
|---|---|
| kind | News |
| authors | Tommy Thompson |
| venue | Game Developer |
| date | 2022-04-06 |
| url | https://www.gamedeveloper.com/game-platforms/how-townscaper-works-a-story-four-games-in-the-making |
| accessed | 2026-10-24 |

## Notes

Irregular quad grid from a subdivided, jittered hex grid; marching-cubes-style corner modules; real-time wave function collapse narrows modules per cell; decoration applied after; gardens only in enclosed areas; may fail silently; delay grows with structure size; described as a mixed-initiative system.

## Backlinks (computed)

**cited by:** [Procedural build assist](../mechanic/procedural-build-assist.md), [Townscaper](../game/townscaper.md), [Wave Function Collapse and constraint-based tile generation](../technique/wave-function-collapse.md)

## Citation

Tommy Thompson (2022-04-06). *How Townscaper Works: A Story Four Games in the Making*. Game Developer https://www.gamedeveloper.com/game-platforms/how-townscaper-works-a-story-four-games-in-the-making

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Provenance: created in run `2026-10-24-taxonomy-m4`.
