# The Fallout Shelter FAQ, Section 6: Incidents

*Source* · `src-therabidsquirel-2026-fallout-shelter-faq-incidents` · status: **n/a**

| field | value |
|---|---|
| kind | Encyclopedia / wiki |
| authors | therabidsquirel |
| venue | GitHub wiki |
| date | 2026 |
| url | https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-6:-Incidents |
| accessed | 2026-10-25 |

## Notes

Community FAQ. Internal incidents (fires, radroaches, mole rats, radscorpions) and external attacks (raiders, feral ghouls, deathclaws); a background timer raises incident chance until one is guaranteed, and a failed rush resets it; minimum population per incident type; incidents spread only from empty rooms and never revisit a room; strength rises with average dweller level, then room level, then room width; no incidents while the game is not in the foreground.

## Backlinks (computed)

**cited by:** [Fallout Shelter](../game/fallout-shelter.md)

## Citation

therabidsquirel (2026). *The Fallout Shelter FAQ, Section 6: Incidents*. GitHub wiki https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-6:-Incidents

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Provenance: created in run `2026-10-25-catalog-game-pilot`.
