# MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

*Source* · `src-tessler-2024-maskedmimic` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Chen Tessler, Yunrong Guo, Ofir Nabati, Gal Chechik, Xue Bin Peng |
| venue | ACM Transactions on Graphics (SIGGRAPH Asia 2024) |
| date | 2024-09 |
| url | https://research.nvidia.com/labs/par/projects/maskedmimic/ |
| arxiv | 2409.14393 |
| accessed | 2026-10-24 |

## Notes

Motion inpainting formulation; one controller from keyframes, objects, text, VR head and hand signals; object interaction with chairs, stools, sofas; terrain transfer; path following and steering; code in NVlabs/ProtoMotions.

## Backlinks (computed)

**cited by:** [Learned physics-based character control](../technique/physics-based-character-control.md)

## Citation

Chen Tessler, Yunrong Guo, Ofir Nabati, Gal Chechik, Xue Bin Peng (2024-09). *MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting*. ACM Transactions on Graphics (SIGGRAPH Asia 2024) https://research.nvidia.com/labs/par/projects/maskedmimic/

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Provenance: created in run `2026-10-24-techniques-world-models`.
