# Understanding game loop, time and ticks

*Source* · `src-screeps-2026-docs-game-loop` · status: **n/a**

| field | value |
|---|---|
| kind | Documentation |
| venue | Screeps documentation |
| date | 2026 |
| url | https://docs.screeps.com/game-loop.html |
| accessed | 2026-10-24 |

## Notes

Each player's main module runs once per tick against a fixed game state; commands queue and are applied together at the end of the tick with conflicts resolved by priority; globals are erased between ticks.

## Backlinks (computed)

**cited by:** [Player programming](../mechanic/player-programming.md), [Screeps](../game/screeps.md)

## Citation

 (2026). *Understanding game loop, time and ticks*. Screeps documentation https://docs.screeps.com/game-loop.html

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Provenance: created in run `2026-10-24-taxonomy-m6`.
