# Devblog #5: Thrive vs Species

*Source* · `src-revolutionarygames-2016-thrive-vs-species` · status: **n/a**

| field | value |
|---|---|
| kind | Technical report / blog |
| venue | Revolutionary Games Studio |
| date | 2016-02-27 |
| url | https://www.revolutionarygamesstudio.com/devblog-5-thrive-vs-species |
| accessed | 2026-10-24 |

## Notes

Describes Species (single developer Quasar, free alpha) genes stored as numbers; most mutations add a random value in [-1, 1] times a modifier for background mutation rate and radiation; species defined by interbreeding within genetic distance, splitting only when intermediates die out; stamina from joint torques.

## Backlinks (computed)

**cited by:** [Natural selection](../mechanic/natural-selection.md), [Species: Artificial Life, Real Evolution](../game/species-alre.md), [Trait inheritance](../mechanic/trait-inheritance.md)

## Citation

 (2016-02-27). *Devblog #5: Thrive vs Species*. Revolutionary Games Studio https://www.revolutionarygamesstudio.com/devblog-5-thrive-vs-species

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Provenance: created in run `2026-10-24-catalog-gd`.
