# The Prom: An Example of Socially-Oriented Gameplay

*Source* · `src-mccoy-2010-the-prom` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin |
| venue | Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) |
| date | 2010 |
| url | https://ojs.aaai.org/index.php/AIIDE/article/download/12381/12240/15909 |
| accessed | 2026-10-24 |

## Notes

Precursor design of Prom Week on CiF: characters with traits, interests, statuses, and networks of liking, attraction, and respect; social games modify social state; level goals made of social states.

## Backlinks (computed)

**cited by:** [Prom Week](../game/prom-week.md)

## Citation

Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin (2010). *The Prom: An Example of Socially-Oriented Gameplay*. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) https://ojs.aaai.org/index.php/AIIDE/article/download/12381/12240/15909

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Provenance: created in run `2026-10-24-catalog-gc`.
