# Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

*Source* · `src-li-2025-hunyuan-gamecraft` · status: **n/a**

| field | value |
|---|---|
| kind | Preprint |
| authors | Jiaqi Li, Junshu Tang, Zhiyong Xu, and others (Tencent Hunyuan) |
| date | 2025-06 |
| url | https://arxiv.org/abs/2506.17201 |
| arxiv | 2506.17201 |
| accessed | 2026-10-24 |

## Notes

Over 1M recordings from 100+ AAA titles split into 6 s clips; keyboard and mouse unified into camera actions with Plucker embeddings; hybrid history conditioning; PCM distillation 0.25 to 6.6 fps, under 5 s latency per action; 720p; lacks shooting and throwing actions.

## Backlinks (computed)

**cited by:** [Open real-time interactive video world models](../technique/open-interactive-video-models.md)

## Citation

Jiaqi Li, Junshu Tang, Zhiyong Xu, and others (Tencent Hunyuan) (2025-06). *Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition*.  https://arxiv.org/abs/2506.17201

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Provenance: created in run `2026-10-24-techniques-world-models`.
