# 3D Gaussian Splatting for Real-Time Radiance Field Rendering

*Source* · `src-kerbl-2023-3d-gaussian-splatting` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis |
| venue | ACM Transactions on Graphics (SIGGRAPH 2023) |
| date | 2023-08 |
| url | https://arxiv.org/abs/2308.04079 |
| arxiv | 2308.04079 |
| accessed | 2026-10-24 |

## Notes

Anisotropic 3D Gaussians from SfM points, interleaved optimization and density control, visibility-aware tile rasterizer; real-time (>=30 fps) novel-view synthesis at 1080p.

## Backlinks (computed)

**cited by:** [3D Gaussian Splatting](../technique/gaussian-splatting.md)

## Citation

Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis (2023-08). *3D Gaussian Splatting for Real-Time Radiance Field Rendering*. ACM Transactions on Graphics (SIGGRAPH 2023) https://arxiv.org/abs/2308.04079

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Provenance: created in run `2026-10-24-techniques-world-models`.
