# World and Human Action Models towards gameplay ideation

*Source* · `src-kanervisto-2025-wham` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Anssi Kanervisto, Dave Bignell, Linda Yilin Wen, Martin Grayson, Raluca Georgescu, Sergio Valcarcel Macua |
| venue | Nature 638(8051): 656-663 |
| date | 2025-02 |
| url | https://www.nature.com/articles/s41586-025-08600-3 |
| doi | 10.1038/s41586-025-08600-3 |
| accessed | 2026-10-24 |
| notes | 23 authors (Microsoft Research, Ninja Theory, universities). Introduces WHAM; consistency, diversity, and persistency as capabilities for creative ideation. |

## Backlinks (computed)

**cited by:** [Muse World and Human Action Model (WHAM)](../technique/muse-wham.md)

## Citation

Anssi Kanervisto, Dave Bignell, Linda Yilin Wen, Martin Grayson, Raluca Georgescu, Sergio Valcarcel Macua (2025-02). *World and Human Action Models towards gameplay ideation*. Nature 638(8051): 656-663 https://www.nature.com/articles/s41586-025-08600-3

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Provenance: created in run `2026-10-24-techniques-world-models`.
