# Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model

*Source* · `src-he-2025-matrix-game-2` · status: **n/a**

| field | value |
|---|---|
| kind | Preprint |
| authors | Xianglong He, Chunli Peng, Zexiang Liu, and others (Skywork AI) |
| date | 2025-08 |
| url | https://arxiv.org/abs/2508.13009 |
| arxiv | 2508.13009 |
| accessed | 2026-10-24 |

## Notes

25 fps on one H100 at 352x640; 1.3B base plus action modules (~1.8B); ~1,200 h from Unreal Engine, Minecraft, GTA driving, Temple Run, Sekai; Self-Forcing with DMD, 3 steps, rolling KV cache; weights and code released; no explicit memory.

## Backlinks (computed)

**cited by:** [Open real-time interactive video world models](../technique/open-interactive-video-models.md)

## Citation

Xianglong He, Chunli Peng, Zexiang Liu, and others (Skywork AI) (2025-08). *Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model*.  https://arxiv.org/abs/2508.13009

---
Provenance: created in run `2026-10-24-techniques-world-models`.
