# WaveFunctionCollapse

*Source* · `src-gumin-2016-wavefunctioncollapse` · status: **n/a**

| field | value |
|---|---|
| kind | Code repository / dataset |
| authors | Maxim Gumin |
| venue | GitHub (mxgmn) |
| date | 2016-09-30 |
| url | https://github.com/mxgmn/WaveFunctionCollapse |
| accessed | 2026-10-24 |

## Notes

Overlapping and simple tiled models; lowest-entropy observation plus propagation; README lists Bad North, Caves of Qud, Dead Static Drive, Townscaper, and Matrix Awakens, plus Unity, Unreal Engine 5, Godot 4, and Houdini adaptations.

## Backlinks (computed)

**cited by:** [Caves of Qud](../game/caves-of-qud.md), [Wave Function Collapse and constraint-based tile generation](../technique/wave-function-collapse.md)

## Citation

Maxim Gumin (2016-09-30). *WaveFunctionCollapse*. GitHub (mxgmn) https://github.com/mxgmn/WaveFunctionCollapse

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Provenance: created in run `2026-10-24-techniques-rl-design`.
