# Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

*Source* · `src-gillberg-2023-rl-testing-aaa` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén |
| venue | IEEE Conference on Games 2023 |
| date | 2023-08 |
| arxiv | 2307.11105 |
| accessed | 2026-10-24 |

## Notes

EA SEED added an experimental RL system to scripted-bot automated testing for titles including Battlefield 2042 and Dead Space (2023); reports the largest integration time sinks.

## Backlinks (computed)

**cited by:** [Agent-based automated playtesting and balancing](../technique/automated-playtesting.md)

## Citation

Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén (2023-08). *Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games*. IEEE Conference on Games 2023 https://arxiv.org/abs/2307.11105

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Provenance: created in run `2026-10-24-techniques-rl-design`.
