# Change and Constant: Breaking Conventions with 'The Legend of Zelda: Breath of the Wild'

*Source* · `src-fujibayashi-2017-botw-change-and-constant` · status: **n/a**

| field | value |
|---|---|
| kind | Talk / video |
| authors | Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta |
| venue | Game Developers Conference 2017 (GDC Vault) |
| date | 2017 |
| url | https://gdcvault.com/play/1024562/Change-and-Constant-Breaking-Conventions |
| accessed | 2026-10-24 |

## Notes

GDC 2017 session by Nintendo's game director, art director, and technical director on how Breath of the Wild broke series conventions; the technical director presented the chemistry engine.

## Backlinks (computed)

**cited by:** [Fire spread](../mechanic/fire-spread.md), [Material interactions](../mechanic/material-interactions.md)

## Citation

Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta (2017). *Change and Constant: Breaking Conventions with 'The Legend of Zelda: Breath of the Wild'*. Game Developers Conference 2017 (GDC Vault) https://gdcvault.com/play/1024562/Change-and-Constant-Breaking-Conventions

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Provenance: created in run `2026-10-24-taxonomy-m5`.
