# Deep Reinforcement Learning for Navigation in AAA Video Games

*Source* · `src-alonso-2020-drl-navigation-aaa` · status: **n/a**

| field | value |
|---|---|
| kind | Preprint |
| authors | Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff |
| venue | arXiv |
| date | 2020-11-09 |
| arxiv | 2011.04764 |
| accessed | 2026-10-24 |

## Notes

Ubisoft La Forge; learned navigation for grappling hooks, jetpacks, teleporters, and double jumps on maps about ten times larger than typical RL maps, one modeled on a Ubisoft AAA game; at least 90% success.

## Backlinks (computed)

**cited by:** [Deep reinforcement learning policies for NPC opponents and navigation](../technique/deep-rl-npc-policies.md)

## Citation

Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff (2020-11-09). *Deep Reinforcement Learning for Navigation in AAA Video Games*. arXiv https://arxiv.org/abs/2011.04764

---
Provenance: created in run `2026-10-24-techniques-rl-design`.
