# Noita: a Game Based on Falling Sand Simulation

*Source* · `src-80lv-2019-noita-falling-sand` · status: **n/a**

| field | value |
|---|---|
| kind | Postmortem / interview |
| authors | Daria Loginova |
| venue | 80.lv |
| date | 2019-04-05 |
| url | https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/ |
| accessed | 2026-10-24 |

## Notes

Interview with Petri Purho: liquids fall then spread and swap by density; gases rise; fire ignites random neighbors; wood burns then disappears; 64x64 chunks with dirty rects; bottom-up updates in four checkerboard passes; pixels may move 32 px beyond their chunk; pixel rigid bodies split as pixels are destroyed.

## Backlinks (computed)

**cited by:** [Falling-sand materials](../mechanic/falling-sand-materials.md)

## Citation

Daria Loginova (2019-04-05). *Noita: a Game Based on Falling Sand Simulation*. 80.lv https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/

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Provenance: created in run `2026-10-24-taxonomy-m4`.
