{
  "cluster_drift_tolerance": 0.02,
  "cluster_k": 24,
  "cluster_k_drift": 0,
  "cluster_mean_ari": 0.7634,
  "cluster_min_mean_ari": 0.75,
  "cluster_permutations": 999,
  "cluster_rule_k": 19,
  "cluster_stable_jaccard": 0.75,
  "cluster_subgenre_ari": 0.37,
  "cluster_subgenre_nmi": 0.74,
  "cluster_subgenre_null_nmi": 0.42,
  "cluster_subsample_pct": 80,
  "cluster_subsamples": 1000,
  "cocluster_apart": 0.1,
  "cocluster_together": 0.9,
  "first_prediction_resolves": "2027-12-31",
  "least_exposed_family": "Operation & procedure",
  "mean_mechanics_per_game": 11.4,
  "median_mechanics_per_game": 11.0,
  "most_prevalent_mechanic": "Pause and speed control",
  "most_prevalent_mechanic_share_pct": 47.0,
  "most_used_family": "Resources & production",
  "n_affects_edges": 218,
  "n_asserted": 71,
  "n_boundary_cases": 21,
  "n_calibrated_runs": 0,
  "n_calibration_mechanics": 20,
  "n_clusters": 24,
  "n_clusters_cross_subgenre": 20,
  "n_common_mechanics": 44,
  "n_cooccurring_pairs": 5508,
  "n_edges": 4362,
  "n_effect_accelerates": 10,
  "n_effect_cuts_authoring_cost": 13,
  "n_effect_deepens": 74,
  "n_effect_enables_new": 51,
  "n_effect_explains": 5,
  "n_effect_replaces_substrate": 33,
  "n_effect_tunes": 32,
  "n_families": 21,
  "n_game": 177,
  "n_mechanic": 199,
  "n_mechanics_since_2010": 33,
  "n_mechanics_single_game": 2,
  "n_mechanics_unused": 0,
  "n_mechanics_zero_exposure": 99,
  "n_opportunity": 42,
  "n_possible_pairs": 19701,
  "n_predictions": 42,
  "n_predictions_ambiguous": 0,
  "n_predictions_confirmed": 0,
  "n_predictions_open": 42,
  "n_predictions_refuted": 0,
  "n_predictions_withdrawn": 0,
  "n_ratings": 0,
  "n_scores_independently_rated": 0,
  "n_source": 666,
  "n_sourced_or_verified": 391,
  "n_stable_clusters": 15,
  "n_subgenres": 31,
  "n_technique": 45,
  "n_technique_breaks_determinism": 10,
  "n_technique_prototype": 10,
  "n_technique_research": 22,
  "n_technique_runtime": 34,
  "n_technique_runtime_breaks": 10,
  "n_technique_runtime_mitigable": 16,
  "n_technique_runtime_preserves": 8,
  "n_technique_shipped_mainstream": 1,
  "n_technique_shipped_niche": 12,
  "n_top10_prevalent_zero_exposure": 6,
  "n_uses_edges": 2016,
  "n_whitespace_pairs": 269,
  "p_authoring_cost_ai_leverage": "<0.001",
  "p_cluster_subgenre_ari": 0.001,
  "p_cluster_subgenre_nmi": 0.001,
  "p_emergence_potential_tuning_difficulty": "<0.001",
  "p_legibility_ai_leverage": "<0.001",
  "p_legibility_compute_cost": "<0.001",
  "p_legibility_emergence_potential": "<0.001",
  "pair_coverage_pct": 28.0,
  "pct_interface_emergence_1": 69.0,
  "pct_mechanics_first_seen_1980_1999": 60.0,
  "pct_mechanics_seen_by_2000": 69.0,
  "pct_uses_on_zero_exposure": 52.0,
  "peak_origin_decade": "1990s",
  "rarest_effect": "Explains",
  "rho_ai_leverage_exposure": 0.53,
  "rho_authoring_cost_ai_leverage": 0.34,
  "rho_emergence_potential_tuning_difficulty": 0.61,
  "rho_legibility_ai_leverage": -0.23,
  "rho_legibility_compute_cost": -0.35,
  "rho_legibility_emergence_potential": -0.42,
  "rho_legibility_emergence_potential_excl_interface": -0.35,
  "top_compute_family": "Physics & materials",
  "top_effect": "Deepens",
  "top_exposed_family": "Narrative & generation",
  "top_legibility_family": "Time & pacing",
  "top_mean_exposed_family": "Narrative & generation",
  "top_opportunity": "Why-query over the simulation log",
  "whitespace_min_games": 14,
  "year_max": 2026,
  "year_min": 1968
}
